package platformer.view.sprites.states;

public class WalkingDown extends AnimationState{
	public WalkingDown() {
		super( 24, 1, 6 );
	}
	
	@Override
	public AnimationState getIdle() {
		return new IdleDown();		
	}
}

class IdleDown extends AnimationState {
	public IdleDown() {
		super( 4, 0, 1 );
	}
}